June 17, 2005
Applying Gaming Technology to the Virtual Patient
At Slice of Life listing to Jean-Marc Gauthier who's speaking about the NYU School of Medicine and their use of gaming technology in virtual patient simulation. Jean-Marc is actually from NYU's Tisch School of the Arts.
They started with Maya and doing 3D rendering, but once a 3D clip is rendered it was difficult to change. They recieved a research grant from NYU to create what they call the dynamic virtual patient, a 3D model that can change dynamically with input.
Jean-Marc shows a screenshot of level design in HalfLife 2. They looked to video games, and shifted to use video game rendering to create their 3D models. He shows a few samples of their work on facial expressions available in gaming to allow the virtual patient to express pain, suprise etc.
Jean-Marc demonstrates a few different views of a human body where you can control the "camera," light, labels, annotations, etc. As you are "working" on the patient he is breathing.
Incredible, you can download it for free.
It sounds like there's a lot of work still going on, a new version coming in the winter with a slew of new features. Jean-Marc recommends Building Interactive Worlds in 3D as good reading for people who are interested in 3D modelling.
Posted by mike at June 17, 2005 2:32 PM